Engine designed in 3D
Project “MISS KATTO”
Low Poly scene modeled and painted fully in Blender
Project Mr. Bravo’s work in progress. I am finished with most of the modelling parts and will add few props later according to the need of character. Texturing will be done at last because its a very boring part for me at least ;). I am working on advance rigging setup for this character so that it looks more life like compare to my previous ones.
Project Mr. Bravo’s work in progress. I am finished with most of the modelling parts and will add few props later according to the need of character. Texturing will be done at last bcoz its a very boring part for me atleast. ;). I am working on advance rigging setup for this character so that it looks more life- like compare to my previous ones.
Mother vs Predator
My Entry for an underwater water scene competition in 2012
Making of ” Mother vs Predator ” scene
Solid 3d Viewport view
Solid wire view
Turtle in 3D
Art work “2011”
These are few stuffs from 2011 . During this year i worked on many organic models from making vegetation for our game to the
making of a character for any particular scene. and on the other hand, i am also started learning rigging and animations. i was not
sure if i could do it or not but in some case you have no other way out. and irrespective of this i really want to see my character
moving but the thing is ” I DON’T KNOW HOW TO MAKE HIM MOVE ?”
“The Saint” created for the artwork of our released game “Pahelika revelation”
Worked on various organic plants and trees for the environment of a scene in “Pahelika Revelation”
Made variety of faces with just one base mesh. shape key are so useful in saving time and labor sometimes.
Making of Indian Superhero
This is a 3 days work challenge and to make it within 3000 polygons was really tough for me at that time. But this help me in learning a new
type of modelling technique which i was not aware of till that time “BOX MODELLING”. This not only helps in keeping thing in low poly but also
very useful for the artist who like s to add details to their model gradually. Box Modelling keeps things in loops for animation as well.
here are some of my old stuff of modelling hard surface objects in 3D. it tooks lot of my time because at first i was not familar with making all those details in a model.
Its kinda irritate you at the beginning but gives you some nice returns at the end, sometime you passion for thing gives you patience to hold on it a bit longer then other
people do usually. I think that is why we consider few thing most difficult or impossible to achieve at first but gradually when we start doing it ,we learn how to make it
possible. That’s what learning is all about .
” Try Try Until You Succeed”